It's common to be wary about roller derby when approaching your first bout. There's an organic, but unhealthy cynicism toward the ability of high-level athletic competition being grown in a warehouse -- especially in the industrial side of Greensboro, a mid-sized central North Carolina city. Society has become conditioned to the idea that athletes can only be incubated in a series of rigid systems, graduating through levels of bureaucracy until they are lucky, and remain healthy enough to reach the pinnacle. Most first-time attendees become fans of the sport, despite their initial misgivings. It doesn't take a deep appreciation of derby to understand its appeal, because it's love at first bout -- a sport you either get or you don't.
Joining the Women's Flat Track Derby Association (WFTDA) is the end goal of any league looking to graduate from local curiosity, to national presence. It's an international governing body which oversees and promotes the sport, while writing its rules. Gaining membership is far more complicated than simply requesting it -- any league needs to be able to show it will uphold the stringent requirements of WFTDA.
This was always the goal, even from the beginning. Becoming a full-fledged member of the association is a badge of honor. Not only proving you've adhered to a stifling book of rules and regulations, but also that a league is ready to be an upstanding ambassador for flat track derby. The sports' denizens need to be its biggest fans, its primary supporters and its biggest defenders -- fighting against the ugly stigma that's kept the mindshare of derby relegated as frivolity, rather than true competition.
Roller derby didn't set out to redefine female athletics, but it’s doing so -- whether they realize it or not.
Greensboro's Gate City Rollergirls takes on the Columbia QuadSquad.
Greensboro is skating as a member of WFTDA's apprentice program, something it's done for the last six months. It is a process to show derby's governing body it has the ability to hold events, schedule opponents, operate as a nonprofit organization and conduct games to the league's high standards. It means that the women inside the league need to pull double-duty: Practicing their allotted hours per week, continuing to work on their conditioning, while also serving on a variety of boards that help behind the scenes.
It takes a lot to faze a derby girl. They're used to suffering bruises, and the occasional broken bone, but they bristle when asked what it will take to make derby "legitimate." These athletes are accustomed to having their passion looked down on as inconsequential when held in contrast to "real sports" like football and basketball. Greensboro Roller Derby (GSORD) didn't set out to redefine female athletics, but it's doing so -- whether they realize it or not. What started with 50 interested women in a bar's basement has grown into a league that will last. There's no big money to be made, or fame, but roller derby is rich with the competition that makes all sports compelling.
The biggest lasting misconception about derby is that it still holds a resemblance to "RollerGames", the 1989 TV show, which was more professional wrestling than athletic endeavor. Staged cat fights, overwrought storylines and stereotypical personas were the norm -- and continues to dog the way many view the sport. Look hard enough and you'll still find a choreographed league, trying to be more stage show than sport -- but this is not, nor should it be confused with, modern derby.
Despite a short-lived attempt in 1999 to revitalize the pageantry with "RollerJam," the league's future is on the flat track. A play area that can be set up and broken down within an hour, comprised of nothing more than a nylon cord and duct tape -- provided you can measure.
GSORD is divided into two competing bodies. First the home teams, named after the city's best known streets. These comprise of the Battleground Betties, the Elm Street Nightmares and finally, the Mad Dollies (adapted from Dolly Madison Road). Each year the three teams compete for the Lockard-Lugin Leg Lamp Trophy, an appropriately kitch lamp, with a lower limb adorned in a red and gold roller skate. The best skaters get to graduate and compete with the Gate City Rollergirls, an All-Star team of sorts that becomes the league's ambassadors on away trips.
Not all the skaters knew at the time, but GSORD had already submitted its application to WFTDA for full membership. Now it was about the agonizing wait until the skaters heard whether they made the cut, or if there was more work to be done.
Two months until the WFTDA's decision ...
The Columbia QuadSquad takes to the rink with unparalleled confidence. They're ranked in WFTDA's top 30 in the country, and are stopping in town to take on the apprentice league in Greensboro before traveling out west to face a much more prominent team.
It's clear during their pre-bout preparation that they're on another level. Their skaters don't talk much. Instead its members are scrupulously checking their equipment. One skater flexes to make sure her elbow pads are on just right, while another spins the outside wheels on her left skate, before reaching for a wrench to tighten the nut ever so slightly.
Columbia is in their zone, and the mood is no different to that displayed by an NFL team prior to a nationally televised game. The skaters pop off the bench, as if prompted by a button press, leaving in unison to get in their pre-bout warm up. One skater aggressively hugs the corners at breakneck pace. Low to the ground, she attacks the track, fueled by her own soundtrack, piped into her ears through bright red earbuds.
Players from both sides line up in their stance, eyes locked on the official to start. The 60-minute game is divided into numerous two-minute "jams," which serve as a microcosm for the game as a whole. A team can do very poorly, and give up a lot of points -- but there's always a new opportunity to reset, start again, and have another chance in a new jam. The whistle sounds, and it's immediately clear Greensboro's Gate City Rollergirls are overmatched. Columbia's jammer cuts through the line like a knife, lapping her opponents before calling off the jam.
This is the ideal strategy in derby. The "jammer" is the only player on each team who can score points, and the "lead jammer" (first of the two) has the right to stop the two-minute jam at any time. Jammers gain points by lapping the opposing team's skaters. This makes it the lead jammer's job to focus on where they are on the track, fight through the blockers and be aware of the other team's jammer behind them. The plan should be to get some points, and call the jam off before the opposition has a chance to score -- but this doesn't always go to plan.
Twenty minutes remain in the first half, and Greensboro is stonewalled. Chucktown Bruiser, the most intimidating member of the QuadSquad, spreads her skates wide, sticks out her posterior and takes up almost half the track. She's impossible to move. This is a "booty block," a technique that takes up the maximum amount of the track, and offers superior mobility for the blocker. Even in the booty block, Bruiser looks eight feet tall. Greensboro's jammer furiously shifts left and right, desperately eyeing a way through -- in an instant the blocker leans slightly to shift her weight and cause the jammer to careen out of bounds. Without any recognition of the hit she yells at her teammates to reset for the next blocking run.
The pack is impossible for Greensboro to contend with, and this destroys any possibility of momentum. An old football axiom tells us that games are won in the trenches. In derby, it's in the pack. It's the most simple yet complex aspect to the sport. Picture a perpetually moving, ever-changing line of scrimmage where skaters play offense and defense simultaneously. Trying to help their point-scoring jammer through, while preventing the opposing team's jammer. A good pack is communicating constantly -- moving to gain advantages, making each other aware of where the opposing jammer is and telling their own when it's time to call off the jam.
Halftime sounds and Columbia has over 120 points; Greensboro remains in single digits.
Gate City manages a brief run, but there's no Cinderella Story here. It's routine in derby for a team to win by 80-100 points. Such is the nature of the sport. Greensboro loses by over 200, unable to push the QuadSquad around.
I first met Susie Williams following the bout, but she doesn't remember it now. A sweat-drenched Williams skated around the arena frantically. Her team had been demolished (even though it was expected), but rather than wallowing in defeat, she was trying to amp up the crowd for the second bout of the day's doubleheader.
Holding a large stack of pink and yellow sheets of paper reading "A-ha", she made her way around the crowd, stopping to speak with two young children 10 feet to my left. "This is for my girl A-ha Gabor," she said, "she's skating today for the first time in a while. Can you hold this up when they introduce her? I want her to welcome her back." Williams reads her script to a few dozen spectators, and in moments the crowd's hands are gripping sheets of paper.
Williams has been with Greensboro Roller Derby since the beginning. She skates under the name Miller Lightnin', a nickname coined by her mother, and appropriately chose the number .08 -- North Carolina's legal alcohol driving limit. If you told her three years ago that roller derby would become her passion, she wouldn't have believed you. The decision to attend the inaugural meeting to establish a roller derby league in Greensboro was as dynamic as the movement itself.
"Someone asked me at work, ‘You're going to the roller derby meeting tonight, right?'" she paused. Not quite sure how to answer, she responded, "‘Oh yeah, of course!'" Williams' semi-serious answer typifies her do-anything nature. "After that meeting I couldn't find a reason not to do it." Three years later, she's regarded as one of the league's most spirited personalities.


















