What surely irritated Nick Saban the most about Marshall's touchdown in the Iron Bowl was that Alabama actually had the play accounted for on the chalkboard. The boundary side (the side closest to the sideline) of the Tide defense, which was targeted by Marshall and Coates, had a costly assignment bust that made the score possible.
Because of vertical passing plays that have become mainstays, the defense always has to have a defender to account for a potential deep route. One of either cornerback Cyrus Jones or free safety Ha Ha Clinton-Dix needed to be responsible for staying on top of a vertical route by Coates, while the other needed to attack Marshall. They both went after Marshall. Easy score.
That's a consequence of the modern spread-option and the addition of vertical throws to run plays. Errors or missed tackles have dire consequences when defensive players are even more isolated and spread out.
"What they have done is separate the defense," says Diaz. "Slants are now a one-on-one tackle, because the pursuit of your defense is gone. You better have 11 guys that are excited about tackling now."
Defenses have to give enough players "pass-first" assignments to prevent easy touchdown passes, while the rest of the defense is free to respond to a running play. Yet even if the defense is sound with players assigned to stop the run or pass, they've lost team pursuit. With half your defense stopping a run that isn't coming, your spaced-out secondary no longer has much help from the linebackers in stopping a quick throw to Tyler Lockett on the run.
That's pretty tough to consistently stop.
Due to the unavoidable constraints of handling these offensive attacks, nearly every team is now basing around quarters and cover 3 (four and three deep zones, respectively), using pattern-matching principles to ensure tighter coverage and no easy windows to throw through.
Blitzes called on potential pop-pass downs have to be man blitzes. And even zone blitzes have been adjusted to include man-coverage principles, to avoid getting burned by easy throws against conflicted defenders. Every call in the defensive playbook has to be "option-sound" now.
With quarters, cover 3, blitzes, and most every call that isn't Tampa 2, having great cornerbacks who can play without help on the sideline is a must. Having stout players up the middle who won't be pounded if isolated against the run game doesn't hurt either. Recruiting strategies are going to continue to evolve to prepare for spread-option teams on the schedule.
Given the need to match up in pattern-matching coverage, which ends up looking like man coverage, and the need to make tackles in space, the resulting need is for defenses to get even faster.
"You often divide a defense into three categories," says Shoop. "Cornerbacks, the [middle players: mike linebacker and defensive tackles], and the alley players [ends, outside linebackers, and safeties]. With the alley players, it's like going to a Cold Stone Creamery: it's all the same guy, just in different sizes. Maybe the mike and the tackles are the only guys who don't run faster than a 4.8. Everyone else is an athlete."
Because the quarterback is on a short clock to make a read and deliver the ball, the defense has to present an element of disguise. If the offense doesn't know which player will be the one to read, it can be difficult for the QB to react quickly enough to punish that player. Teams with versatile, fast defensive backs and linebackers can mix around which of Shoop's "alley players" have which responsibility.
The advantage of blitzing with one-deep safety coverage is the defense can lock everyone up in man coverage, control the line of scrimmage with wide paths by the outside blitzers, and still have help over the top. There aren't many run-pass conflicts, and while there are still one-on-one matchups for the receivers, there are also one-on-one matchups for the pass rushers.